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・ Beauty?
・ Beautysleep
・ Beauté-sur-Marne
・ Beauvain
・ Beauvais
・ Beauty and the Beast
・ Beauty and the Beast (1934 film)
・ Beauty and the Beast (1946 film)
・ Beauty and the Beast (1962 film)
・ Beauty and the Beast (1983 film)
・ Beauty and the Beast (1987 film)
・ Beauty and the Beast (1987 TV series)
・ Beauty and the Beast (1991 film)
・ Beauty and the Beast (1992 film)
・ Beauty and the Beast (1994 video game)
Beauty and the Beast (1996 video game)
・ Beauty and the Beast (2005 film)
・ Beauty and the Beast (2009 film)
・ Beauty and the Beast (2014 film)
・ Beauty and the Beast (2017 film)
・ Beauty and the Beast (David Bowie song)
・ Beauty and the Beast (disambiguation)
・ Beauty and the Beast (Disney franchise)
・ Beauty and the Beast (Disney song)
・ Beauty and the Beast (musical)
・ Beauty and the Beast (Rapsody EP)
・ Beauty and the Beast (soundtrack)
・ Beauty and the Beast (Stevie Nicks song)
・ Beauty and the Beast (strongman competition)
・ Beauty and the Beast (talk show)


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Beauty and the Beast (1996 video game) : ウィキペディア英語版
Beauty and the Beast (1996 video game)

Beauty and the Beast: is an action-adventure video game developed and published by System 3 Iran in 1996 as a sequel to the 1987 game The Last Ninja. The development team choose the name System 3 enthusiastically trying to produce games on the C64 and may have used the name in the hope that System 3 would be interested in publishing the game.
==Summary==
The game graphics was deeply inspired from ''Last Ninja 3'' as well as creating a lot more according to the plot and game maps. also the game has originally published on Commodore 64 tape. Additionally the disk version has become available a little bit after. The game music, although credited unofficially to Reyn Ouwehand but it actually consists of music from Tusker (Matt Gray), Shadow Of The Beast (Moppe) and various other tunes. This game consists of an introduction, a plot demo, three levels and a final demo.
This was really the first advanced game produced in Iran for commodore 64. The development of the game started from the early 1994 and finally the game was released in 1996 when the producers were all around 16. This has happened in a country where there were no official references and development sources. The game was produced for the love of the C64 and because the machine gave them a lot of joy. The game was pieced together through various sources and learning assembly from a half translated book with many mistakes.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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